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Navakankari

Navakankari

Regular price Rs. 1,800.00
Regular price Sale price Rs. 1,800.00
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Navakankari – The Ancient Indian Game of Nine Pebbles & Mills

Known traditionally as Navakankari ("Nine Pebbles"), this ancient South Asian alignment game is played on a geometric grid of three concentric squares. Pitting two players against each other in a battle of placement, movement, and tactical captures, Navakankari sharpens focus, spatial strategy, and long-term planning through the art of forming "mills."

Why You'll Love It

  • Classic Abstract Strategy: Pure head-to-head positioning with zero reliance on luck or dice— victory depends entirely on foresight and skill.

  • Dynamic Two-Phase Gameplay: Transitions smoothly from a tactical placement phase to an intense movement and trapping phase.

  • Rich Cultural Heritage: A timeless traditional game played across India for generations, perfect for family game nights, festival gatherings, and strategy enthusiasts.

Product Specifications

Feature Specification
Players 2 Players
Target Age Suitable for Ages 7+
Board Format Three Concentric Squares linked by Mid-Side Lines (24 Intersection Points)
In the Box 1 Playing Board Mat, 18 Markers/Tokens (9 Black / 9 White), Rulebook
Game Objective Reduce opponent to 2 pieces OR immobilize them so no legal moves remain
How to Play

1. Setup

The game board starts completely empty. Both players receive 9 markers of their respective color. A toss determines who places first.

2. Phase 1: Placement

  • Players alternate turns placing 1 marker at a time on any unoccupied intersection point on the board.

  • Forming a Mill: Placing three markers in a straight line along grid lines forms a "mill." When you form a mill, you immediately capture and remove one of your opponent's markers from the board. (Note: Pieces currently in an opponent's mill cannot be removed).

3. Phase 2: Movement

  • Once all 18 markers are placed on the grid, players alternate sliding 1 marker per turn to an adjacent connected empty point along grid lines (no jumping).

  • Capturing & Remaking: Forming a mill during movement allows you to capture an opponent's non-mill piece. You can break and reform your own mill to capture again, up to a maximum of 3 total formations per mill.

4. Winning the Game

  • Reduce Opponent: Reduce your opponent's army down to 2 markers (making it impossible for them to form a mill).

  • Immobilize Opponent: Trapping all of your opponent's markers so they have zero legal moves on their turn.

Product features

Perfect for Social and Emotional Learning and travel friendly.

Materials and care

Artisan-crafted using sustainable and child-safe materials, ideal for eco-conscious consumers

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