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Pretwa

Pretwa

Regular price Rs. 1,800.00
Regular price Sale price Rs. 1,800.00
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Pretwa – The Ancient Circular Game of Tactical Conquest

Derived from the Sanskrit word Prati (meaning "against" or "opponent"), Pretwa is a historic two-player abstract strategy game from Bihar, India. Played on a striking concentric circular mandala, Pretwa offers a fast-paced, high-stakes tactical duel that rewards strategic trade-offs, spatial awareness, and resilience under pressure.

Why You'll Love It

  • Unique Mandala Grid: Features a three-ring circular board with radial lines, offering dynamic movement along both concentric arcs and radial paths.

  • Core Cognitive Skills: Perfect for middle schoolers (ages 11–14), building strategic foresight, delayed gratification, perspective-taking, and calculated decision-making.

  • Mandatory Captures: Fast-moving gameplay where mandatory jump mechanics force bold offensive plays and strategic piece sacrifices.

Product Specifications

Feature Specification
Players 2 Players
Target Age Ideal for Middle School & Up (Ages 11+ / Class 6–8)
Board Format Concentric 3-Ring Mandala Grid with 3 Intersecting Lines (19 Intersection Points)
In the Box 1 Game Board Mat, 18 Playing Tokens (9 White / 9 Black or Seeds/Cowries), Rulebook
Game Objective Capture all 9 opposing pieces or completely immobilize the opponent
How to Play

1. Setup

Each player places their 9 pieces on their designated side of the board along the intersection points of three consecutive radial lines. The central intersection point starts empty.

2. The Opening Move (Sacrifice)

Player 1 opens the game by sliding one piece into the empty center spot. Player 2 must immediately jump over and capture this piece as their opening move, initiating the battle.

3. Movement & Captures

  • Mandatory Capture: If a capture is available on your turn, you must take it.

  • Jumping Mechanic: Capture an opponent's piece by leaping over it along a straight radial line or circular arc into an empty space directly behind it.

  • Multi-Jumps: Chain multiple captures in a single turn if valid jumping paths exist. You may change directions between jumps along valid board lines (you cannot jump your own pieces).

  • Adjacent Moves: If no captures are possible, slide one piece to an adjacent empty intersection point along a board line.

4. Winning the Game

Eliminate all 9 of your opponent's pieces through aggressive leaping tactics, or block them so severely that they have zero legal moves remaining on their turn.

Product features

Perfect for Social and Emotional Learning and travel friendly.

Materials and care

Artisan-crafted using sustainable and child-safe materials, ideal for eco-conscious consumers

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